AoeStats
← [ICD] Benuar

Nomad

503251570Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1027
+14
🇲🇽 Lithuanians · Mexico
1027
+14
vs
🇩🇪 Japanese · Germany
996
-15
🇩🇪 Malay · Germany
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,906 15:02 22:06 — ⛏ Fish Boom into Fire Galleys FC
34 1,637 13:00 20:52 40:10 ⛏ Fish Boom FC
18 873 15:00 19:17 43:04 ⛏ Fish Boom FC into Galleys
12 599 14:30 29:27 45:25 ⚔ Fish Boom into Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,935 16,267 8,615 2,555 46,372 46,675
12,410 18,705 4,690 4,050 39,855 44,895
17,200 10,940 8,985 2,260 39,385 41,037
16,510 8,765 3,415 1,600 30,290 33,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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