AoeStats
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Yucatan

503251447Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 30m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1063
+13
🇪🇸 Franks · Spain
1038
+14
🇲🇦 Georgians · Morocco
1018
-15
🇲🇦 Shu · Morocco
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,052 12:18 17:00 ⛏ Fast Castle
32 983 12:12 17:15 ⛏ Fast Castle
23 711 11:07 17:32 ⛏ Fast Castle
20 624 11:46 17:31 28:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,130 6,873 1,695 1,180 17,878 19,430
6,115 5,435 1,620 850 14,020 15,330
6,575 4,535 990 325 12,425 13,203
5,685 2,845 2,495 100 11,125 11,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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