AoeStats
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Four Lakes

503251362Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 38m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1025
+14
🇪🇸 Persians · Spain
893
+20
🇪🇸 Cumans · Spain
848
+22
🇦🇷 Mongols · Argentina
1012
-20
🇦🇷 Burgundians · Argentina
970
-18
🇦🇷 Wei · Argentina
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,624 8:25 21:54 ⚔ Scout Rush
31 1,190 12:07 19:54 ⛏ Fish Boom
21 834 8:58 21:06 ⚔ Scout Rush
21 813 12:12 21:15 ⛏ Fish Boom FC
20 764 10:18 18:11 ⛏ Fast Castle
18 694 10:48 27:09

Resources

Player Food Wood Gold Stone Spent Collected
13,970 7,125 3,950 850 25,895 31,413
10,475 6,333 4,130 1,435 22,373 24,013
10,835 8,331 2,735 375 22,276 25,330
7,475 9,967 1,415 1,265 20,122 23,161
10,260 4,053 2,990 0 17,303 24,604
8,870 4,095 1,925 205 15,095 17,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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