AoeStats
← cocinerok23

Nomad

503251348Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 27m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1143
+13
🇩🇪 Japanese · Germany
1120
+14
🇦🇷 Vietnamese · Argentina
1086
-14
🇦🇷 Khmer · Argentina
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 872 15:55 20:04 ⛏ Fish Boom FC
31 854 15:10 25:52 ⚔ Fish Boom into Towers into Archers into Skirms
27 747 12:20 19:48 ⛏ Fish Boom FC
22 607 15:41 24:29 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,400 4,018 960 660 12,038 12,485
4,800 5,505 710 725 11,740 11,655
4,835 4,562 955 850 11,202 12,917
5,250 4,000 300 785 10,335 11,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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