AoeStats
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Arabia

503251345Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 42m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
932
+17
🇲🇽 Sicilians · Mexico
926
+17
vs
🇬🇪 Goths · Georgia
970
-18
🇫🇷 Persians · France
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,576 11:39 30:30 42:05 ⚔ Towers FC
24 1,014 10:00 20:24 41:09 ⚔ Archer Rush
23 985 10:20 31:31 — ⚔ Archer Rush
17 722 9:42 20:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,455 7,608 5,420 750 22,233 25,405
8,470 7,058 1,700 3,175 20,403 22,883
8,295 6,256 2,965 2,835 20,351 23,471
8,600 5,029 1,900 1,625 17,154 19,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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