AoeStats
← Suen94

Team Islands

503251233Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 42s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
869
+14
🇺🇸 Japanese · United States
840
+16
🇲🇽 Vikings · Mexico
839
-31
🇺🇸 Saracens · United States
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,460 14:32 28:45
19 847 13:32 31:06 39:29 ⛏ Fish Boom into Fire Galleys FC
17 733 10:54 23:08 ⛏ Fish Boom into Fire Galleys FC
5 237 11:56 23:09 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,365 14,035 7,793 855 36,048 45,485
9,615 11,975 4,595 1,410 27,595 42,033
8,740 14,530 1,890 1,675 26,835 29,209
3,525 4,385 725 0 8,635 12,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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