AoeStats
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Yucatan

503251056Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 87m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1141
+17
🇺🇸 Teutons · United States
1141
+17
🇳🇴 Mongols · Norway
1214
-19
🇵🇱 Persians · Poland
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 5,161 10:46 24:24 45:08 ⚔ M@A Rush
51 4,471 10:53 21:56 38:34 ⚔ Towers FC
35 3,055 10:54 14:53 47:32 ⛏ Fast Castle
23 2,044 13:09 17:22 80:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,000 39,650 19,215 17,510 142,375 150,152
39,645 51,426 27,860 9,870 128,801 150,840
25,045 39,165 35,815 4,430 104,455 121,594
25,280 18,245 6,935 2,790 53,250 62,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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