AoeStats
← GranKhan25

QS Arena

503251041Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
538
+8
🇮🇹 Byzantines · Italy
355
+15
🇲🇽 Vikings · Mexico
348
-12
🇲🇽 Japanese · Mexico
338
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 962 15:58 27:41 45:09 ⛏ Fast Castle
16 837 10:52 19:06 38:46 ⛏ Fast Castle
14 769 8:34 22:00 34:25 ⚔ Archer Rush
9 488 13:51 26:52 46:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,665 21,110 13,260 3,755 71,790 82,831
22,035 13,960 10,665 2,710 49,370 58,460
14,095 11,380 9,475 1,300 36,250 43,252
9,760 13,338 3,890 2,195 29,183 32,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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