AoeStats
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Nomad

503250992Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 36m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
739
+14
🇺🇸 Dravidians · United States
730
+14
🇩🇪 Japanese · Germany
726
+14
🇫🇷 Byzantines · France
747
-28
🇩🇪 Hindustanis · Germany
707
-15
🇪🇸 Khmer · Spain
607
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 847 13:29 18:42 ⛏ Fish Boom FC
16 572 12:46 21:33 31:21 ⛏ Fish Boom FC
16 565 17:16 25:03 ⛏ Fish Boom FC
14 520 16:49 20:53 ⛏ Fish Boom FC
14 495 16:53 27:49 ⚔ Scout Rush
10 347 14:40 29:25

Resources

Player Food Wood Gold Stone Spent Collected
9,725 11,030 2,200 1,890 24,845 28,901
8,995 5,000 2,270 975 17,240 20,919
6,315 6,766 1,930 1,635 16,646 21,884
6,575 6,190 940 2,100 15,805 15,652
5,480 6,391 2,060 1,050 14,981 17,498
2,915 2,220 550 750 6,435 6,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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