AoeStats
← Tarklow

Black Forest

503250835Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
728
+10
🇬🇧 Tatars · United Kingdom
706
+11
🇹🇼 Shu · Taiwan
656
+23
🇺🇸 Vietnamese · United States
576
+17
🇸🇰 Muisca · Slovakia
682
-17
🇹🇷 Saracens · Türkiye
604
-13
🇹🇷 Teutons · Türkiye
556
-11
🇺🇦 Vietnamese · Ukraine
527
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 749 17:50 23:48 ⛏ Fast Castle
17 665 11:26 21:50 ⚔ Skirmisher Rush
13 499 18:54 25:40 ⛏ Fast Castle
12 477 15:41 28:36 ⛏ Fast Castle
9 334
3 125
1 37
1 33

Resources

Player Food Wood Gold Stone Spent Collected
9,215 6,695 835 950 17,695 20,568
6,055 7,560 2,675 1,015 17,305 20,475
5,310 8,186 480 965 14,941 16,353
5,265 4,389 2,050 210 11,914 12,559
1,100 780 0 0 1,880 2,839
400 0 0 0 400 425
100 100 0 0 200 149
100 0 0 0 100 175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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