AoeStats
← El chic chic

QS Arena

503250766Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
958
+15
🇺🇸 Britons · United States
955
+15
🇨🇴 Shu · Colombia
926
-15
🇨🇴 Franks · Colombia
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 889 8:05 14:28 ⛏ Fast Castle
15 642 8:14 16:17 33:55 ⛏ Fast Castle
15 636 8:41 13:48 25:29 ⛏ Fast Castle
13 559 8:24 14:40 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,790 18,750 8,255 1,610 42,405 44,958
12,855 11,450 7,250 2,150 33,705 40,883
7,025 7,455 6,015 2,305 22,800 27,578
7,375 6,475 2,005 4,275 20,130 22,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.