AoeStats
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Four Lakes

503250724Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 52m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1419
+17
🇫🇷 Lithuanians · France
1416
+17
🇫🇷 Franks · France
1401
+18
🇫🇮 Wei · Finland
1511
-20
🇫🇮 Ethiopians · Finland
1491
-20
🇫🇮 Magyars · Finland
1316
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,758 9:55 17:56 36:12 ⛏ Fish Boom FC
43 2,251 10:32 18:09 33:39 ⛏ Fish Boom FC
42 2,214 10:07 22:32 30:53 ⚔ Fish Boom into Skirms
37 1,957 10:00 22:35 39:48 ⚔ Fish Boom into Archers
32 1,689 10:22 16:21 41:11 ⛏ Fish Boom FC
25 1,311 11:09 18:00 40:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,240 28,094 17,220 4,315 82,869 89,125
23,980 14,898 17,175 5,050 61,103 64,258
27,220 12,695 13,340 1,070 54,325 62,135
17,075 16,125 8,885 2,750 44,835 59,519
16,895 16,097 5,615 1,500 40,107 41,059
10,725 14,287 10,565 3,000 38,577 44,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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