AoeStats
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Yucatan

503250696Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
690
+15
🇨🇴 Italians · Colombia
648
+17
🇪🇬 Persians · Egypt
620
+18
🇺🇸 Italians · United States
692
-18
🇺🇸 Romans · United States
647
-16
🇧🇷 Persians · Brazil
647
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,803 11:05 15:41 41:47 ⛏ Fast Castle
26 1,383 21:57 38:49 ⚔ Towers into Skirms
25 1,345 14:16 37:51 ⚔ Archer Rush
23 1,226 12:20 28:52 35:07 ⚔ Drush FC
21 1,128 12:33 20:24 40:41 ⛏ Fast Castle
14 742 14:49 22:18 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,120 10,135 12,505 6,300 47,060 59,710
14,650 16,075 9,950 1,765 42,440 54,670
10,975 14,955 9,665 3,735 39,330 51,820
14,415 7,480 5,975 2,070 29,940 51,951
7,100 7,940 4,070 875 19,985 24,586
8,285 7,160 695 1,950 18,090 20,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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