AoeStats
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Coastal Forest

503250674Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 101m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1015
+13
🇹🇷 Burgundians · Türkiye
1013
+13
🇺🇸 Malay · United States
1006
+14
vs
🇩🇪 Armenians · Germany
975
-14
🇩🇪 Celts · Germany
965
-14
🇩🇪 Vikings · Germany
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,704 12:29 21:49 33:31 ⛏ Fish Boom
20 1,978 12:20 21:12 50:46 ⛏ Fast Castle
18 1,807 10:05 31:54 —
14 1,440 9:42 24:13 45:35 ⚔ Scout Rush
14 1,376 11:38 31:34 48:55
12 1,176 13:37 28:19 62:33

Resources

Player Food Wood Gold Stone Spent Collected
51,525 56,340 29,950 3,600 141,415 153,880
60,140 47,170 28,920 3,130 139,360 167,018
35,305 33,110 28,925 3,505 100,845 105,740
44,505 30,908 15,200 7,270 97,883 103,156
36,295 36,810 14,640 2,255 90,000 99,572
47,425 26,565 11,210 300 85,500 89,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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