AoeStats
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QS Arena

503250476Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 65m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
673
+15
🇧🇷 Khmer · Brazil
587
+19
🇧🇷 Vikings · Brazil
540
+21
🇲🇽 Franks · Mexico
717
-45
🇩🇪 Bohemians · Germany
637
-18
🇪🇸 Sicilians · Spain
620
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,368 10:40 16:24 28:30 ⛏ Fast Castle
20 1,285 10:48 20:35 32:14 ⛏ Fast Castle
18 1,174 6:42 28:31 61:04 ⚔ Skirmisher Rush
17 1,148 8:22 22:08 53:04 ⚔ Tower Rush
16 1,042 11:46 26:52 33:27 ⛏ Fast Imperial
5 329 11:44 25:42 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,630 41,700 26,325 3,830 93,485 119,180
33,885 29,734 24,640 2,950 91,209 97,180
20,750 16,300 8,130 4,855 50,035 54,293
17,490 16,385 11,325 2,600 47,800 54,679
22,645 13,290 9,310 2,395 47,640 72,858
9,540 4,395 7,275 750 21,960 33,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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