AoeStats
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Team Islands

503250340Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1267
+11
🇨🇦 Vikings · Canada
1107
+19
🇵🇾 Portuguese · Paraguay
1165
-15
🇵🇾 Poles · Paraguay
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,129 11:00 15:58 ⛏ Fish Boom FC into Fire Galleys
31 849 10:43 17:09 ⛏ Fish Boom FC
27 759 11:25 17:22 ⛏ Fish Boom FC
17 471 10:34 19:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,025 9,365 1,395 350 18,135 21,334
6,500 8,580 1,250 205 16,535 22,797
7,500 5,710 1,010 1,100 15,320 22,613
4,175 7,335 880 100 12,490 17,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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