AoeStats
← SergioBoss2030

Arabia

503250332Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 45m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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958
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,472 8:36 20:38 37:57 ⚔ Scout Rush
30 1,358 11:45 21:49 36:40 ⚔ Drush
29 1,317 10:31 20:31 35:50 ⚔ Scout Rush
23 1,069 10:27 24:08
20 925 11:39 17:08 ⛏ Fast Castle
20 933 12:12 19:37 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,850 8,675 6,570 790 42,885 60,285
12,570 12,015 8,910 2,180 35,675 46,263
14,210 10,405 8,480 1,995 35,090 38,262
17,235 7,553 7,190 1,845 33,823 39,169
11,290 7,296 6,200 2,050 26,836 28,798
9,150 6,386 3,425 1,500 20,461 25,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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