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MegaRandom

503250331Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 47m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
788
+17
🇬🇧 Spanish · United Kingdom
812
-45
Player eAPM Actions Feudal Castle Imperial Opening
Adski Spanish
23 1,074 10:03 15:22 ⛏ Fast Castle
skane Celts
20 957 12:17 21:27 36:48 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,110 17,055 5,395 3,650 45,210 49,407
14,415 4,880 8,265 650 28,210 35,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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