AoeStats
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Four Lakes

503250206Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 71m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
855
+16
🇵🇱 Teutons · Poland
854
+16
🇩🇪 Persians · Germany
832
+17
🇸🇪 Britons · Sweden
832
+17
🇬🇧 Vietnamese · United Kingdom
887
-18
🇬🇧 Franks · United Kingdom
859
-17
🇨🇦 Byzantines · Canada
846
-16
🇬🇧 Italians · United Kingdom
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,809 14:21 21:43 36:14 ⛏ Fish Boom FC
25 1,805 10:46 19:41 37:56 ⛏ Fish Boom FC
22 1,563 9:18 19:08 33:45 ⚔ Archer Rush
22 1,590 11:21 18:53 43:33 ⛏ Fish Boom FC
19 1,378 14:25 23:40 37:27 ⛏ Fish Boom FC into Fire Galleys
17 1,189 10:38 18:41 33:39 ⛏ Fish Boom FC
10 714 11:42 18:26 39:38 ⛏ Fish Boom FC
9 647 14:14 23:58 30:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
43,870 22,195 20,720 4,895 91,680 98,874
22,330 27,548 14,090 9,835 73,803 105,391
22,590 22,145 13,175 3,775 61,685 64,105
13,025 22,420 14,815 1,560 51,820 55,421
17,890 20,147 5,910 5,250 49,197 52,717
11,940 13,790 10,690 3,600 40,020 41,248
16,145 5,605 11,370 850 33,970 50,302
9,845 13,629 5,775 2,730 31,979 38,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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