AoeStats
← Lord Petrosky

Four Lakes

503249956Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 17m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Malay · Uruguay
1117
+15
🇺🇾 Lithuanians · Uruguay
1074
+17
🇺🇾 Vikings · Uruguay
1027
+19
🇺🇾 Celts · Uruguay
960
+22
🇨🇴 Wei · Colombia
1102
-19
1095
-18
🇨🇱 Vietnamese · Chile
1090
-18
🇦🇷 Cumans · Argentina
1077
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 723 9:30 ⚔ Fish Boom into Scouts
33 571 12:38 ⛏ Fish Boom into Fire Galleys
29 502 10:41 15:50 ⛏ Fast Castle
21 363 12:01 16:49 ⛏ Fast Castle
21 367 12:28 ⛏ Fish Boom into Fire Galleys
21 357 12:37 ⚔ Fish Boom into Archers
20 339 10:25 ⛏ Fish Boom
18 301 10:59

Resources

Player Food Wood Gold Stone Spent Collected
1,900 3,978 725 0 6,603 7,284
2,830 3,241 150 0 6,221 7,048
2,875 2,800 410 30 6,115 7,819
2,625 3,125 50 0 5,800 6,978
4,100 1,339 250 100 5,789 6,210
3,050 1,535 250 650 5,485 6,593
2,300 2,315 575 0 5,190 5,990
2,100 1,767 50 0 3,917 5,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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