AoeStats
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Nomad

503249949Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1158
+14
🇨🇱 Wu · Chile
1099
+17
🇬🇧 Persians · United Kingdom
1391
-26
🇬🇧 Portuguese · United Kingdom
855
-6
Player eAPM Actions Feudal Castle Imperial Opening
41 1,179 13:14 20:38 ⚔ Fish Boom into Archers into Skirms
32 922 12:33 23:43 ⚔ Fish Boom into Archers into Galleys
22 647 12:39 20:12 ⛏ Fish Boom FC
9 253 21:25 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,100 6,940 1,740 850 15,630 15,831
4,580 6,525 2,340 100 13,545 15,156
6,770 4,094 1,765 850 13,479 13,672
2,030 2,312 110 100 4,552 4,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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