AoeStats
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Arabia

503249876Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 103m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
949
+16
🇨🇱 Goths · Chile
941
+48
🇩🇴 Khitans · Dominican Republic
956
-17
🇩🇴 Persians · Dominican Republic
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 3,607 11:08 16:06 30:14 ⛏ Fast Castle
22 2,241 10:28 26:50 55:35
22 2,256 12:11 27:03 54:22 ⚔ Scout Rush
16 1,623 12:22 22:53

Resources

Player Food Wood Gold Stone Spent Collected
63,130 32,375 38,065 5,430 139,000 140,334
46,900 18,285 35,065 6,435 106,685 142,116
41,115 29,543 3,225 1,665 75,548 86,619
30,800 11,825 9,650 2,350 54,625 55,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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