AoeStats
← Schlensen

Arabia

503249706Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 32m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1231
+13
🇨🇱 Khitans · Chile
1216
+13
🇩🇪 Ethiopians · Germany
1161
-13
🇩🇪 Persians · Germany
1156
-13
Player eAPM Actions Feudal Castle Imperial Opening
[AI] Yautja_SS Italians
67 2,152 9:26 26:11 ⚔ Archer Rush
opus DEPPUS Persians
45 1,455 8:47 26:22 ⚔ Scout Rush
GoatPhoenix Khitans
42 1,356 9:41 27:00 ⚔ Scout Rush
Schlensen Ethiopians
29 925 9:28 23:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,410 5,477 3,395 100 20,382 21,538
10,015 4,171 2,940 225 17,351 18,619
5,650 5,881 4,545 0 16,076 18,639
4,910 4,970 2,840 125 12,845 12,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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