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Nomad

503249600Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 22m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
888
+16
🇺🇸 Japanese · United States
862
+17
🇺🇸 Ethiopians · United States
878
-16
🇺🇸 Cumans · United States
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 374 15:48 ⛏ Fish Boom
15 352 17:09 22:09 ⛏ Fish Boom FC
15 335 16:46 ⛏ Fish Boom into Fire Galleys
7 164 22:32

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,955 200 360 6,840 7,921
2,600 2,658 485 130 5,873 6,788
2,535 2,530 260 200 5,525 5,197
1,350 965 0 100 2,415 3,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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