AoeStats
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QS Arena

503249566Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
854
+14
🇺🇸 Romans · United States
787
+18
🇧🇪 Mapuche · Belgium
842
-17
🇺🇸 Vikings · United States
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,434 9:41 15:42 29:29 ⛏ Fast Castle
20 892 8:14 13:51 28:38 ⛏ Fast Castle
20 902 8:30 15:17 25:52 ⛏ Fast Castle
18 826 8:31 18:44 30:02

Resources

Player Food Wood Gold Stone Spent Collected
20,050 27,525 8,250 3,200 59,025 61,808
23,780 12,880 12,930 1,500 51,090 60,301
18,170 15,070 10,720 2,170 46,130 46,829
13,930 7,745 6,495 975 29,145 34,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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