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Black Forest

503249346Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 72m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
755
+12
🇿🇦 Turks · South Africa
633
+18
🇨🇦 Byzantines · Canada
699
-16
🇵🇱 Poles · Poland
654
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,915 13:21 23:13 38:29 ⚔ FC into Archers
26 1,874 12:17 24:35 36:16 ⚔ Drush FC
甲甲 Molodecre Byzantines
19 1,413 11:02 20:00 34:27 ⛏ Fast Castle
TexasHANK Celts
18 1,318 13:09 23:26 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,675 45,424 27,600 2,975 128,674 139,022
42,500 37,964 22,965 3,985 107,414 113,303
37,845 21,543 28,975 3,010 91,373 114,755
38,835 19,994 15,765 4,925 79,519 102,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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