AoeStats
← 甲甲 Molodecre

Black Forest

503249346Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 72m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
755
+12
🇿🇦 Turks · South Africa
633
+18
vs
🇨🇦 Byzantines · Canada
699
-16
🇵🇱 Poles · Poland
654
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,915 13:21 23:13 38:29 ⚔ FC into Archers
26 1,874 12:17 24:35 36:16 ⚔ Drush FC
19 1,413 11:02 20:00 34:27 ⛏ Fast Castle
18 1,318 13:09 23:26 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,375 45,224 27,600 2,975 128,174 138,522
42,500 37,964 22,965 3,985 107,414 113,303
36,395 21,543 27,925 3,010 88,873 112,255
38,235 19,919 15,765 4,925 78,844 101,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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