AoeStats
← El Carajito De La Flecha

Nomad

503249298Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 27m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1313
+15
🇸🇪 Italians · Sweden
1296
+15
🇸🇪 Wu · Sweden
1120
+23
🇺🇾 Lithuanians · Uruguay
1302
-19
🇵🇪 Vietnamese · Peru
1277
-18
🇫🇷 Mongols · France
1275
-17
Player eAPM Actions Feudal Castle Imperial Opening
guillaumegbzh Mongols
63 1,754 14:46 27:20 ⛏ Fish Boom into Galleys
29 803 14:38 18:38 ⛏ Fish Boom FC
Comend x comend Vietnamese
28 782 13:24 18:42 ⛏ Fish Boom FC
Peppe L-G Vietnamese
28 764 13:15 22:54 ⛏ Fish Boom into Galleys FC into Fire Galleys
Halola Italians
26 709 12:30 26:10 ⚔ Fish Boom into Scouts
22 619 13:42 18:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,900 8,141 1,555 300 15,896 17,248
5,685 3,405 2,775 200 12,065 11,957
4,305 6,512 1,100 135 12,052 11,906
6,100 3,752 1,120 860 11,832 12,220
4,100 5,455 1,430 100 11,085 12,713
5,395 4,276 625 200 10,496 10,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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