AoeStats
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Coastal Forest

503249235Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 58m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
685
+18
🇺🇸 Huns · United States
672
+19
🇺🇸 Persians · United States
634
+21
vs
🇧🇷 Spanish · Brazil
766
-21
🇧🇷 Persians · Brazil
750
-50
🇧🇷 Sicilians · Brazil
703
-38
Player eAPM Actions Feudal Castle Imperial Opening
21 1,227 11:00 17:48 34:57 ⛏ Fast Castle
18 1,045 14:04 23:30 31:05 ⛏ Fast Castle
17 996 11:34 17:25 36:45 ⛏ Fast Castle
9 511 9:41 25:05 — ⛏ Fast Castle
8 459 12:14 27:24 47:19 ⛏ Fast Castle
5 323 15:06 34:20 58:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,810 23,898 6,735 1,950 73,393 91,121
24,490 15,145 23,595 1,700 64,930 75,802
25,430 16,751 16,610 3,770 62,561 73,510
12,635 9,295 7,345 2,665 31,940 34,440
13,780 7,420 6,285 2,800 30,285 31,694
15,665 5,105 4,345 850 25,965 28,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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