AoeStats
← 三只蚂蚁国际集运

Arabia

503249145Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 47m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1111
+16
🇹🇷 Magyars · Türkiye
1079
+17
🇹🇷 Goths · Türkiye
1065
+18
1159
-19
🇬🇧 Teutons · United Kingdom
1085
-38
🇯🇵 Spanish · Japan
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,501 9:27 21:18 38:53 ⚔ M@A Rush
31 1,485 11:11 16:06 39:18 ⛏ Fast Castle
31 1,445 10:57 16:02 32:16 ⛏ Fast Castle
30 1,428 11:13 22:12 ⚔ Scout Rush
23 1,077 12:13 25:22 32:22 ⛏ Fast Imperial
21 1,014 11:23 18:34 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,430 13,425 14,355 1,600 65,810 73,643
14,960 10,162 5,535 2,335 32,992 34,749
11,315 10,418 5,735 3,600 31,068 34,054
11,190 12,831 5,535 950 30,506 37,616
13,065 6,668 4,585 1,085 25,403 32,091
12,405 5,868 5,490 850 24,613 29,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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