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QS Arena

503249141Analyzed
2v2 RM · 18h ago on Aug 30, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
804
+15
🇹🇷 Mongols · Türkiye
804
+15
🇺🇸 Teutons · United States
793
-15
🇺🇸 Spanish · United States
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,104 10:53 19:08 33:32 ⛏ Fast Castle
22 1,040 8:33 14:51 29:59 ⛏ Fast Castle
RingLeaderNV Spanish
15 742 8:53 19:54 30:13 ⛏ Fast Castle
14 694 8:49 22:05 39:31

Resources

Player Food Wood Gold Stone Spent Collected
29,185 21,160 17,055 1,505 68,905 74,615
25,275 19,525 18,685 3,190 66,675 68,401
24,795 19,270 6,910 2,800 53,775 60,942
18,245 17,610 5,240 2,875 43,970 47,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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