AoeStats
← StonePilot7908

QS Arena

503249141Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
804
+15
🇹🇷 Mongols · Türkiye
804
+15
vs
🇺🇸 Teutons · United States
793
-15
🇺🇸 Spanish · United States
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,104 10:53 19:08 33:32 ⛏ Fast Castle
22 1,040 8:33 14:51 29:59 ⛏ Fast Castle
15 742 8:53 19:54 30:13 ⛏ Fast Castle
14 694 8:49 22:05 39:31

Resources

Player Food Wood Gold Stone Spent Collected
25,275 19,525 18,685 3,190 66,675 68,401
26,485 21,160 16,655 1,505 65,805 71,515
24,795 19,270 6,910 2,800 53,775 60,942
18,245 17,210 4,890 2,875 43,220 46,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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