AoeStats
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Arabia

503248760Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
793
+16
🇦🇷 Inca · Argentina
791
+16
🇹🇼 Shu · Taiwan
795
-16
🇧🇷 Saracens · Brazil
785
-35
Player eAPM Actions Feudal Castle Imperial Opening
29 1,139 12:18 39:07 ⚔ Scout Rush
26 1,044 10:19 22:36 ⚔ FC into Skirms
25 972 10:14 21:29 33:47 ⚔ Archer Rush
24 954 11:18 21:23 33:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,085 9,049 4,095 1,900 26,129 27,229
8,475 7,860 4,465 1,400 22,200 25,981
7,960 6,055 1,735 1,955 17,705 22,466
5,145 1,716 380 200 7,441 10,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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