AoeStats
← Elyadan

Nomad

503248635Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wei · Italy
1068
+15
🇮🇹 Malay · Italy
1057
+16
🇦🇷 Aztecs · Argentina
1057
-16
🇦🇷 Dravidians · Argentina
1057
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,384 13:40 28:25 41:37 ⚔ Fish Boom into Towers
27 1,185 13:03 23:05 ⛏ Fast Castle
27 1,152 13:54 19:13 38:56 ⛏ Fish Boom FC
16 702 12:55 20:20 36:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,440 13,210 6,675 950 34,275 37,522
12,595 12,890 4,125 1,670 31,280 33,405
11,750 9,330 4,545 1,050 26,675 33,454
9,940 10,040 2,210 2,130 24,320 26,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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