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Arabia

503248607Analyzed
1v1 RM · 14h ago on Aug 30, 2026· 64m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1275
+17
🇦🇷 Britons · Argentina
1295
-17
Player eAPM Actions Feudal Castle Imperial Opening
Mongol_war Britons
37 2,358 9:23 22:14 34:02 ⚔ Archers into Skirms
Preston Lithuanians
36 2,349 8:37 20:41 45:13 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,595 35,665 21,680 5,085 117,025 122,475
29,165 25,436 12,690 2,920 70,211 75,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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