AoeStats
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QS Arena

503248451Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1031
+13
🇨🇴 Vietnamese · Colombia
1023
+13
🇩🇰 Poles · Denmark
916
+18
🇺🇸 Vikings · United States
903
+52
vs
🇱🇧 Malians · Lebanon
1041
-19
🇱🇧 Koreans · Lebanon
992
-17
🇫🇷 Japanese · France
963
-16
🇱🇧 Maya · Lebanon
821
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,634 7:46 14:17 31:23 ⛏ Fast Castle
30 1,664 8:35 12:38 35:09 ⛏ Fast Castle
29 1,582 9:15 15:17 30:44 ⛏ Fast Castle
21 1,123 9:18 19:02 43:19 ⚔ Scout Rush
20 1,103 10:38 15:08 20:11 ◆ FC into Fast Imp
19 1,023 8:17 13:26 27:33 ⛏ Fast Castle
13 701 9:32 14:17 36:34 ⛏ Fast Castle
11 624 11:20 17:18 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,520 13,680 25,580 2,900 72,680 77,134
37,770 10,495 17,170 3,550 68,985 84,342
23,935 23,865 13,465 3,650 64,915 72,651
20,760 22,685 12,140 3,685 59,270 64,581
35,100 7,090 10,985 2,900 56,075 62,735
18,465 20,680 11,420 2,150 52,715 66,414
9,890 12,130 2,810 4,050 28,880 31,132
10,365 10,980 4,035 2,395 27,775 30,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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