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QS Arena

503248451Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1031
+13
🇨🇴 Vietnamese · Colombia
1023
+13
🇩🇰 Poles · Denmark
916
+18
🇺🇸 Vikings · United States
903
+52
🇱🇧 Malians · Lebanon
1041
-19
🇱🇧 Koreans · Lebanon
992
-17
🇫🇷 Japanese · France
963
-16
🇱🇧 Maya · Lebanon
821
-10
Player eAPM Actions Feudal Castle Imperial Opening
La pomme1 Malians
30 1,634 7:46 14:17 31:23 ⛏ Fast Castle
30 1,664 8:35 12:38 35:09 ⛏ Fast Castle
zabreyski Maya
29 1,582 9:15 15:17 30:44 ⛏ Fast Castle
Cabo Vietnamese
21 1,123 9:18 19:02 43:19 ⚔ Scout Rush
Olli Byzantines
20 1,103 10:38 15:08 20:11 ◆ FC into Fast Imp
Mitnickek Japanese
19 1,023 8:17 13:26 27:33 ⛏ Fast Castle
Stivigi Koreans
13 701 9:32 14:17 36:34 ⛏ Fast Castle
joshuaaharris Vikings
11 624 11:20 17:18 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,370 14,205 28,130 2,900 80,605 85,059
37,770 10,495 17,220 3,550 69,035 84,392
24,985 23,865 13,915 3,650 66,415 74,151
20,760 22,685 12,140 3,685 59,270 64,581
35,100 7,090 10,985 2,900 56,075 62,735
18,465 20,680 11,420 2,150 52,715 66,414
10,690 12,130 3,010 4,050 29,880 32,132
10,365 10,980 4,035 2,395 27,775 30,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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