AoeStats
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QS Arena

503248414Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 16m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1180
+10
🇪🇸 Italians · Spain
951
+20
🇪🇸 Poles · Spain
917
+22
🇨🇴 Muisca · Colombia
1070
-18
🇨🇴 Mongols · Colombia
1042
-17
🇨🇴 Teutons · Colombia
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 497 8:19 12:08 ⛏ Fast Castle
28 463 7:33 11:12 ⛏ Fast Castle
26 430 7:41 13:18 ⛏ Fast Castle
21 344 8:00 14:59 ⛏ Fast Castle
14 231 9:12 13:58 ⛏ Fast Castle
14 227 9:45 15:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,795 2,855 345 115 7,110 7,675
3,575 2,865 200 200 6,840 7,031
3,250 2,205 200 650 6,305 7,171
3,275 2,560 200 100 6,135 6,597
2,875 2,055 200 0 5,130 6,480
2,625 1,340 250 0 4,215 5,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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