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Arabia

503248404Analyzed
1v1 RM · 24h ago on Aug 30, 2026· 39m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1384
+15
🇺🇸 Vikings · United States
1366
-15
Player eAPM Actions Feudal Castle Imperial Opening
AG ALEXKNG1 Ethiopians
67 2,634 10:22 23:33 38:32 ⚔ M@A into Archers
Daarth Vader Vikings
59 2,305 8:56 20:57 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,925 13,555 6,940 200 31,620 38,113
9,150 9,366 2,930 200 21,646 23,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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