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QS Arena

503248241Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 51m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
707
+16
🇦🇷 Huns · Argentina
715
-16
Player eAPM Actions Feudal Castle Imperial Opening
Cap Vietnamese
39 2,007 7:33 16:26 31:06 ⛏ Fast Castle
Fedepp Huns
21 1,068 8:31 17:36 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,820 26,245 18,635 3,255 74,955 83,187
31,840 22,420 14,005 3,050 71,315 79,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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