AoeStats
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Arabia

503248137Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
932
+13
🇺🇸 Poles · United States
913
+14
🇫🇷 Berbers · France
879
-14
🇲🇽 Teutons · Mexico
856
-21
Player eAPM Actions Feudal Castle Imperial Opening
DiegoIBGZ Teutons
20 852 11:47 22:29 41:14
19 783 11:55 21:46 ⚔ Scout Rush
Average_Joe Aztecs
17 710 13:53 22:13 39:41 ⚔ Scout Rush
Xhaferi Poles
17 723 9:44 23:19 36:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,880 7,840 7,720 2,030 32,470 41,212
13,455 6,770 6,420 1,785 28,430 33,012
11,790 8,516 2,910 2,250 25,466 33,764
10,810 7,341 2,570 225 20,946 22,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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