AoeStats
← Indomitable

Four Lakes

503247977Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 74m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1306
+11
🇫🇷 Berbers · France
1179
+17
🇫🇷 Italians · France
1007
+24
🇹🇷 Magyars · Türkiye
1199
-18
🇩🇪 Burgundians · Germany
1198
-18
🇬🇧 Turks · United Kingdom
1186
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 4,237 9:40 25:18 50:17 ⛏ Fish Boom
43 3,251 10:18 23:06 38:59 ⚔ Fish Boom into Archers
34 2,576 11:48 22:26 ⛏ Fish Boom FC
26 1,909 11:01 18:00 44:29 ⛏ Fish Boom FC
22 1,652 11:01 20:00 42:11 ⚔ Fish Boom into Scouts
8 619 10:11 24:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,555 25,531 16,865 6,360 69,311 96,489
21,300 21,840 18,720 2,600 64,460 81,537
18,150 20,480 8,000 4,525 51,155 51,949
11,405 20,861 10,190 1,660 44,116 55,745
12,310 11,146 4,330 1,430 29,216 35,291
6,170 3,320 1,925 225 11,640 12,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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