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Nomad

503247909Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 53m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1080
+15
🇩🇪 Vikings · Germany
1069
+16
🇩🇪 Lithuanians · Germany
1066
+16
🇺🇾 Britons · Uruguay
1101
-17
🇺🇾 Huns · Uruguay
1084
-17
🇪🇸 Hindustanis · Spain
1007
-13
Player eAPM Actions Feudal Castle Imperial Opening
prodigy78 Lithuanians
29 1,566 14:25 19:07 40:22 ⛏ Fish Boom FC
Ticotico Britons
23 1,250 15:15 25:11 ⚔ Fish Boom into Archers
Erik Seidel Vikings
23 1,233 17:12 31:49 ⚔ Fish Boom into Skirms
KingAvedis II Hindustanis
20 1,070 14:18 24:14 46:14 ⛏ Fast Castle
Chacal Huns
18 964 15:58 24:25 ⚔ Fish Boom into Scouts
Cefrax Britons
17 930 15:26 23:03 48:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,420 10,335 12,220 5,355 50,330 58,396
18,865 6,692 11,180 1,815 38,552 40,510
9,275 12,690 8,640 2,275 32,880 32,497
13,325 11,032 3,950 1,500 29,807 31,189
9,655 11,080 3,130 1,825 25,690 29,275
7,585 9,427 3,370 2,995 23,377 25,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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