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Arabia

503247902Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 30m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
699
+19
🇺🇸 Romans · United States
688
+20
🇪🇸 Inca · Spain
793
-20
🇺🇸 Persians · United States
744
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 453 10:34 17:27 ⛏ Fast Castle
Matisidio58 Persians
14 418 13:41 22:38 ⛏ Fast Castle
Dewey Finn Romans
12 356 11:38 24:10
8 243 14:07

Resources

Player Food Wood Gold Stone Spent Collected
7,900 4,577 1,160 335 13,972 19,629
6,895 3,200 1,350 750 12,195 15,472
3,410 3,345 320 955 8,030 7,762
1,350 525 0 0 1,875 2,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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