AoeStats
← RyanPoulsgaard

Nomad

503247808Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 102m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
1006
+17
🇩🇰 Romans · Denmark
1003
+17
🇩🇰 Wei · Denmark
968
+19
🇫🇷 Japanese · France
1034
-18
🇫🇷 Vikings · France
1025
-18
🇫🇷 Koreans · France
1023
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 3,526 12:50 20:50 47:18 ⚔ Fish Boom into Archers
31 3,184 15:53 24:44 55:44 ⚔ Fish Boom into M@A FC into Archers
27 2,809 14:47 21:29 37:27 ⛏ Fish Boom FC
26 2,685 17:06 42:24 61:57 ⚔ M@A into Scouts
21 2,157 13:27 22:31 77:59 ⛏ Fish Boom FC
20 2,060 16:21 38:02 75:42 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
64,900 42,770 40,975 12,665 161,310 173,314
58,635 24,925 45,735 5,030 134,325 164,716
36,055 49,957 23,065 10,065 119,142 140,132
13,110 28,220 23,055 5,900 70,285 95,530
38,610 20,555 7,065 3,665 69,895 73,973
23,460 28,481 8,935 1,550 62,426 65,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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