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Coastal Forest

503247759Analyzed
3v3 RM · 1d ago on Aug 30, 2026· 42m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
994
+15
🇷🇺 Mapuche · Russia
953
+17
🇺🇸 Japanese · United States
947
+17
🇵🇾 Saracens · Paraguay
1026
-19
🇵🇾 Japanese · Paraguay
940
-15
🇵🇾 Wei · Paraguay
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
Teju Jagua Saracens
36 1,549 10:23 21:58 ⚔ Scout Rush
Code104 Japanese
33 1,415 10:33 18:58 33:40 ⛏ Fast Castle
Hyuga_Torres Japanese
26 1,130 16:14 34:27 ⚔ Skirmisher Rush
26 1,123 13:56 23:10 37:03 ⛏ Fast Castle
lyusen Italians
22 942 9:56 24:36 ⚔ Archer Rush
Nwelt Mapuche
20 879 12:57 19:53 38:30

Resources

Player Food Wood Gold Stone Spent Collected
15,340 18,955 12,225 985 47,505 53,391
13,200 16,845 11,805 1,600 43,450 55,627
16,280 13,109 7,880 2,175 39,444 44,785
15,895 8,043 7,520 330 31,788 38,336
9,265 8,776 2,685 1,020 21,746 23,338
8,015 8,720 970 850 18,555 19,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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