AoeStats
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Coastal Forest

503247759Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 42m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
994
+15
🇷🇺 Mapuche · Russia
953
+17
🇺🇸 Japanese · United States
947
+17
vs
🇵🇾 Saracens · Paraguay
1026
-19
🇵🇾 Japanese · Paraguay
940
-15
🇵🇾 Wei · Paraguay
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,549 10:23 21:58 — ⚔ Scout Rush
33 1,415 10:33 18:58 33:40 ⛏ Fast Castle
26 1,130 16:14 34:27 — ⚔ Skirmisher Rush
26 1,123 13:56 23:10 37:03 ⛏ Fast Castle
22 942 9:56 24:36 — ⚔ Archer Rush
20 879 12:57 19:53 38:30

Resources

Player Food Wood Gold Stone Spent Collected
15,240 18,880 12,225 985 47,330 53,216
13,050 16,845 11,655 1,600 43,150 55,327
15,980 13,109 7,680 2,175 38,944 44,285
15,095 7,893 7,520 330 30,838 37,386
9,265 8,776 2,685 1,020 21,746 23,338
8,015 8,720 970 850 18,555 19,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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