AoeStats
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Yucatan

503247657Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 39m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1414
+11
🇮🇳 Khmer · India
1414
+11
🇬🇧 Vietnamese · United Kingdom
1310
+15
🇫🇷 Georgians · France
1305
-13
🇫🇷 Huns · France
1303
-13
🇫🇷 Mongols · France
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,916 8:58 20:21 35:20 ⚔ Scout Rush
40 1,592 10:57 17:08 ⛏ Fast Castle
40 1,588 9:36 20:28 35:32 ⚔ Archer Rush
37 1,473 10:34 14:28 36:09 ⛏ Fast Castle
36 1,422 11:52 15:21 30:59 ⛏ Fast Castle
31 1,235 9:11 21:34 38:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,605 11,318 11,870 1,640 44,433 46,469
21,070 10,043 10,220 1,905 43,238 50,897
11,400 12,506 7,230 2,455 33,591 35,336
15,505 7,513 7,095 1,500 31,613 34,414
8,275 7,409 4,650 235 20,569 26,667
6,450 8,335 1,680 1,080 17,545 21,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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