AoeStats
← Vanitas

Black Forest

503247630Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 90m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1122
+12
🇨🇿 Teutons · Czechia
1037
+16
🇵🇪 Spanish · Peru
1020
+17
🇩🇪 Byzantines · Germany
1074
-17
🇩🇪 Khmer · Germany
1041
-15
🇩🇪 Vietnamese · Germany
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,923 12:03 18:39 30:22 ⛏ Fast Castle
38 3,457 16:37 26:34 47:34 ⚔ M@A FC
34 3,098 16:52 23:36 38:57 ⛏ Fast Castle
31 2,855 12:32 20:05 29:10 ⛏ Fast Castle
30 2,720 13:47 21:00 33:27 ⚔ Archer Rush
26 2,405 14:30 18:17 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,055 29,426 37,595 5,205 135,281 143,048
56,035 42,915 25,540 5,845 130,335 140,508
49,400 41,795 24,015 3,600 118,810 134,001
32,910 50,124 17,375 4,365 104,774 121,178
31,755 25,080 12,125 2,455 71,415 74,871
33,480 20,063 12,910 3,595 70,048 76,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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