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Arabia

503247489Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 75m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
675
+14
🇦🇷 Byzantines · Argentina
670
+14
🇩🇪 Celts · Germany
670
+14
🇺🇸 Byzantines · United States
668
-16
🇺🇸 Britons · United States
667
-16
🇦🇷 Malay · Argentina
555
-11
Player eAPM Actions Feudal Castle Imperial Opening
MAS29 Byzantines
33 2,480 11:21 24:10 74:03 ⚔ Scouts into Skirms
munileven Persians
28 2,114 10:11 24:42 70:04 ⚔ Scouts into Skirms
waxahn Byzantines
23 1,752 10:23 37:02 50:59 ⚔ Archer Rush
21 1,588 11:57 22:42 49:53 ⛏ Fast Castle
Kowalsky Malay
9 695 9:44 22:52
longbow900 Britons
8 623 10:50 28:37 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,710 24,614 12,330 2,685 65,339 70,338
27,105 18,960 9,440 950 56,455 76,829
16,525 13,688 5,300 1,335 36,848 39,594
13,980 11,532 3,390 1,225 30,127 33,894
9,540 9,358 3,715 4,815 27,428 28,619
6,630 3,205 1,910 2,320 14,065 17,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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