AoeStats
← back

Yucatan

503247405Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1250
+12
🇦🇷 Huns · Argentina
1211
+14
🇨🇴 Mongols · Colombia
1196
-14
🇦🇷 Byzantines · Argentina
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
ShikamaruNara Mongols
47 2,138 10:02 17:25 38:46 ⚔ Scout Rush
KevuJr Huns
42 1,903 11:51 16:50 35:08 ⛏ Fast Castle
Bismillahh Byzantines
39 1,775 11:36 16:18 35:26 ⛏ Fast Castle
Zatrapa Inca
37 1,708 9:27 19:37 34:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,300 13,604 13,825 2,320 48,049 52,050
18,820 13,550 7,640 2,250 42,260 47,058
17,685 14,629 6,465 2,230 41,009 44,668
12,125 12,193 4,885 850 30,053 34,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.