AoeStats
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Yucatan

503247163Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 37m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
640
+16
🇬🇧 Armenians · United Kingdom
638
+16
🇩🇪 Gurjaras · Germany
641
-16
🇩🇪 Italians · Germany
641
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 918 11:55 17:54 ⛏ Fast Castle
14 529 10:34 26:10
10 371 11:26 17:42 ⛏ Fast Castle
9 322 11:32 21:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,530 6,345 2,285 100 18,260 20,788
9,735 4,540 2,575 100 16,950 19,080
4,030 7,125 3,625 100 14,880 19,145
6,425 3,480 905 100 10,910 13,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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