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Arabia

503247128Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 44m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
810
+14
🇿🇼 Lithuanians · Zimbabwe
766
-35
Player eAPM Actions Feudal Castle Imperial Opening
HarryJGraham Koreans
25 1,101 11:24 23:30 42:22 ⚔ Skirmisher Rush
Synovus NET Lithuanians
18 804 11:51 20:59 44:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,390 18,685 4,435 2,250 39,760 43,481
11,185 7,150 6,050 950 25,335 31,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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