AoeStats
← OSMANE38

Nomad

503247074Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 24m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
904
+9
🇦🇷 Vietnamese · Argentina
838
+11
🇦🇷 Koreans · Argentina
803
+13
🇩🇪 Turks · Germany
770
-12
🇭🇺 Britons · Hungary
739
-11
🇦🇷 Khmer · Argentina
682
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 721 15:06 20:31 ⛏ Fish Boom FC
26 652 14:09 21:58 ⛏ Fish Boom FC
23 583 14:35 22:39 ⛏ Fish Boom FC
16 388 15:20 21:44 ⛏ Fish Boom FC
14 345 18:31 ⚔ Fish Boom FC into Scouts
10 255 15:38 23:40 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,760 5,030 250 200 10,240 11,897
4,430 4,825 410 555 10,220 10,550
4,425 4,455 400 885 10,165 9,971
3,855 3,947 535 750 9,087 10,131
2,800 2,953 380 750 6,883 8,523
2,725 990 250 475 4,440 4,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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